A personality customization instrument for the Draenor growth of the massively multiplayer on-line role-playing sport World of Warcraft allowed gamers to plan and optimize character builds earlier than implementing them in-game. This sometimes concerned choosing skills and skills from a spread of choices offered in a visible interface, usually together with detailed descriptions and statistical breakdowns of every alternative’s influence. An instance can be a participant selecting between skills that improve single-target harm versus people who enhance area-of-effect capabilities.
Such instruments have been invaluable for maximizing character effectiveness in numerous points of the sport, from player-versus-environment content material like raiding and dungeons, to player-versus-player eventualities reminiscent of battlegrounds and arenas. They offered an important platform for theorycrafting and experimentation, enabling gamers to discover totally different builds with out having to respec their characters in-game, a course of usually related to a gold price. The existence of those sources additionally contributed to a thriving neighborhood dialogue round optimum character builds and techniques. This contributed to the general depth and engagement with the sport in the course of the Draenor growth.